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 [Spoilers] Fallout 4 Nuka World Thoughts

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Dead Man

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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Sun Sep 18, 2016 2:04 pm

Now that I played the DLC its all right nothing special def unique but it is lacking something, hate the way you loose out so much when go the certain story route, oh well there is already mod that fixes parts of this issue but still Bethesda kind of limited us with the content witch is uncool. the park features are definitely fun, made my laugh so much and well had fun (its a F-ing fun park) 0_o
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JJredfield7

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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 19, 2016 12:16 am

I hoped F4 DLC would redeem the game, but it still feels more like a good shooter, than the deep RPG Fallout always was.
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kazeem

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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 19, 2016 4:16 am

I would really like to give my opinion about Nuka World. But I have to get rid of this stupid monorail CTD first

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ichigo350z

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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 19, 2016 11:51 am

The Glitchy oversized Nuka Bottles are really f'n with my game. Oversized glitched bottles in Cola cars messed up my fight with Colter, more oversized bottles cost me 4 hours last night since I didnt realize I had disabled one of the gatorclaws at safari adventure while trying to clear the glitched bottles so I could see. 20/21 gatorclaws killed.
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vahn65

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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 19, 2016 12:01 pm

I didn't like the black and white choices. Way less choices then in far harbor and in the regular game sure you get to choose what gang to join but they are all still terrible people that make you raid places in the commonwealth there is no grey choice to peaceful option no way to keep gage if you do the good ending and change him for the better i thought he had potential just could have been so much better in my opinion. this is the first straight up evil DLC and if you arent evil you lose a lot good stuff.

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