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 [Spoilers] Fallout 4 Nuka World Thoughts

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Alixen



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Fri Sep 02, 2016 6:51 pm

Sadly, ritual, you can make the game too easy for yourself. Be glad you haven't. My Institute Director is level 70+, with an maxed armor weave Courser jacket, and varied max upgraded weapons (Kellog's Pistol, the Last Minute Gauss Rifle, an Explosive Minigun called Overkill). Things can barely tickle me; and most things die with ease. It makes fights have no weight whatsoever.

All three groups died quick and bloody deaths that were far less than they deserved.
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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Sat Sep 03, 2016 1:45 am

I made it accidentally easier for myself. "splatter gun" really "splatters" TongueTril I killed all the three leaders with that and a lot of frag grenades.

Spoiler:
 

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_Akula_



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 05, 2016 7:21 am

Well, while the core concept was nice, the overall execution was poor. My explanation is spoiler-ed because I hit on several points of the plot.

Serious plot stuff:
 
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Doggo



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 05, 2016 10:03 am

I like it, but its hard for me to appreciate it due to what could have been. I feel like its unhealthy to dwell on things that won't happen, but I feel very disappointed here. So I'll elaborate on what I mean. In fallout 4, it pretty similarly resembles fallout 3, almost to mimicry, but what I feel fallout 3 did better, is the main character, specifically their place in the world. Fallout 3 did have you kind of leveled. If you wanted to get into tenpenny tower, you needed to do some stuff, if you wanted to live in megaton, you'd have to behave and help around, you weren't some god among men socially speaking. You are definitely more powerful than everything around you, but you still will be treated like everyone else in the social stance.

In fallout 4 you are paraded around and easily given new titles and everyone loves you. It doesn't feel right. Like, try and imagine if the Pitt dlc never happened for fallout 3, but was released for fallout 4. I just can't imagine the sole survivor being treated like a slave, because they have been treated like a god the whole time. As much as we joke about being a really powerful character that can eviscerate legions of enemies, we hate being recognized as such, at least the way it works now.

I hope you've followed what Ive been saying so far, but I'll explain a bit more: since skyrim, bethesda has been putting us in charge of fucking everything. The only faction it makes sense for us to be in charge of, if any, is the dark brotherhood.

I honestly just wanted The Pitt 2.0, I loved having to fight to climb the ranks and get better gear.

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joshwist55



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 05, 2016 11:11 am

@Doggo along with getting 100 steel ingots for uniques lol!

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AshurForrester



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 05, 2016 8:29 pm

I've already posted my thoughts on the DLC in this thread but has anyone found this yet? What even is Bethesda? LOL! I love the amount of easter eggs and jabs are in this DLC. 
What even [i]is[/i] Bethesda?:
 

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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 05, 2016 8:49 pm

https://www.destructoid.com/review-fallout-4-nuka-world-384663.phtml

This article sums up my feelings about Nuka World

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Archangel-DA



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Fri Sep 09, 2016 7:04 am

Check out this Nuka World article if you haven't already, it pretty much described my feelings on the DLC and the game exactly. I'm sure most of the older Fallout fans would agree.

http://www.rollingstone.com/culture/news/fallout-4-nuka-world-proves-nothing-matters-anyway-w438551
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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Fri Sep 09, 2016 9:14 am

Boring with no real attachment to its plot, the reason I havent killed off the raiders is just for a reason to keep playing the game, content wise at least.

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Alixen



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Fri Sep 09, 2016 4:24 pm

@Doggo Yeah, sadly with Skyrim and now Fallout 4, Bethesda seem to have fully embraced the power fantasy and throw out any sense of a heroes journey or narrative struggle. I bask in hardship for my characters when roleplaying. I think deep down I could have forgiven a million of FO4's screw ups if it wasn't for the very issue you cite. Well said.
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OSOK



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Fri Sep 09, 2016 5:58 pm

I still want to know where the "settlement" is in nuka world...I can't build anywhere, or am I missing it somewhere?

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Gunnermod266



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Sat Sep 10, 2016 12:32 am

@OSOK wrote:
I still want to know where the "settlement" is in nuka world...I can't build anywhere, or am I missing it somewhere?

Nuka World gives you Nuka Cola themed items to use in settlement mode. To my knowledge you can't actually build anywhere in Nuka World itself.
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gibons45



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Sat Sep 10, 2016 1:16 am

i don't think its as good as far harbor but it has its fun points(specifically dry rock gulch).

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OSOK



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Sat Sep 10, 2016 5:59 pm

@"Gunnermod266"

Nuka themed items is great...not being able to actually use them in nuka world...another example of oversight from beth

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mrrrdude



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 12, 2016 6:23 pm

I just began to play it and managed to get the galaxy zone, the safari and wild west one and so far I'm a bit disappointed. I don't if it's because I was really hyped about this last dlc or not but it feels rushed I mean the zones are grate, well made and beautiful but it feels like it lacks content, good quests more unique armors and weapons. So far in this three zone I've been into it was like gather that or kill that and defeat the zone boss and that's it.
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Stormlord



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 12, 2016 7:41 pm

I have so many exams to do that i haven't played it yet
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OSOK



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Mon Sep 12, 2016 9:44 pm

@mrrrdude wrote:
I just began to play it and managed to get the galaxy zone, the safari and wild west one and so far I'm a bit disappointed. I don't if it's because I was really hyped about this last dlc or not but it feels rushed I mean the zones are grate, well made and beautiful but it feels like it lacks content, good quests more unique armors and weapons. So far in this three zone I've been into it was like gather that or kill that and defeat the zone boss and that's it.

That's the premise of the entire game isn't it? I understand what you mean though...the point is quite lost on me as well and i'm able to see the "gather this...kill these...repeat" when usually the story/lore/environment are so well done the root of it is camouflaged by the greatness of which Nuka World lacks...however, I'm still happy this was released as it's a great foundation to mod from...and an end cap from beth allowing the modding community to tear down and rebuild all that is wrong and broken.
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MonAsaX



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Tue Sep 13, 2016 6:33 am

Nuka World seemed to be very shallow and lacking substance. Though there definitely will be modding potential with this dlc as there are a plethora of assets that are just waiting to be crafted into something viable and fun to play in.

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beardofsocrates



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PostSubject: Re: [Spoilers] Fallout 4 Nuka World Thoughts   Wed Sep 14, 2016 11:12 pm

From playing and watching it, this DLC kind of baffles me.

One core complaint for FO4 is being railroaded into:
-The good guy
-The sarcastic good guy
-The complete asshole but still the good guy

Very little grey area, or being able to become the bane of the Commonwealth. Mind you I'm a pansy, so I like to make ethical decisions, but knowing that I can become evil or just another survivor gives weight to those decisions. Makes it all the more satisfying. This is what makes Nuka World all the stranger, the solution to being railroaded into the good guy, is to railroad the player into the bad guy?

Of course you can outright clean house, and rescue the captives, but you're taking out 80% of the fun. It's a $20 DLC alone, shouldn't I be able to enjoy it for the decisions I like to make? Sure there are all the creature additions, but they're mainly re-skins which was a real bummer. So unless you're feeling sadistic, this package makes little sense.

For a final DLC this is disappointing. Maybe not so much if there were to be more upcoming story content, but the only thing it contributes to the over-arching plot is to finally shutup Preston.

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