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 FO4 animation release

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kazeem



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PostSubject: FO4 animation release   Mon Aug 08, 2016 3:38 am

Hello everybody !

Idlike to know if someone heard about some work or framework released. Since animation kit and f4bipped are out i don't have any clues on progress made on this. Something new that i would have missed ?

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geminispark262



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PostSubject: Re: FO4 animation release   Mon Aug 08, 2016 9:23 am

At this point, no. However, I am sure many mod authors are working on it.
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MojavePlasma



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PostSubject: Re: FO4 animation release   Mon Aug 08, 2016 2:34 pm

Someone made a Flipplin' the bird mod:

http://www.nexusmods.com/fallout4/mods/17216/?

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Neo-Rex



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PostSubject: Re: FO4 animation release   Mon Aug 08, 2016 3:06 pm

Actually, someone is already working on a HK 416 mod with it's own animations. there's even a video of it.

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CommanderShepard669



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PostSubject: Re: FO4 animation release   Mon Aug 08, 2016 3:10 pm

@Neo-Rex Wow that's legit just legit. I can't wait to see what people come up with. CHEERS!
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Neo-Rex



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PostSubject: Re: FO4 animation release   Mon Aug 08, 2016 5:15 pm

@CommanderShepard669 wrote:
@"Neo-Rex" Wow that's legit just legit. I can't wait to see what people come up with. CHEERS!
Yup! Now modders can create animations to properly animate AK's. (I'm looking at you Chinese assault rifle!)

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dobrien114



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PostSubject: Re: FO4 animation release   Mon Aug 08, 2016 5:57 pm

Woah, that HK416 video gives me high hopes for Fallout 4 animations
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Fidller



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PostSubject: Re: FO4 animation release   Mon Aug 08, 2016 8:20 pm

That HK416 looks sick. Reload is kinda slow-ish tough (Either it is or im just spoiled by BF4/R6 Siege reload anims) But hopefully this means we can get rid of the weird hunting rifle animation soon and someone make's a mod that fully changes them back to hunting rifle's with the bolt on the right.

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160thCptHawk



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PostSubject: Re: FO4 animation release   Tue Aug 09, 2016 12:57 am

That is absolutely fantastic, looking for to this and many more mods like this one. Only complaint of mine is the animation always hitting the bolt release when the bolt is still forward with a round in the chamber. Hopefully they can make animations adaptable on whether the bolt is forward or locked back, or hell, maybe even see some weapon malfunctions and some animations for that.

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SentinelHunter



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PostSubject: Re: FO4 animation release   Tue Aug 09, 2016 1:13 am

@"Neo-Rex" This is great! Hopefully someone will make an universal assault rifle animation.

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loki090



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PostSubject: Re: FO4 animation release   Tue Aug 09, 2016 11:50 am

Ohmy lawd. That HK416 animation looks really promising! And it looks like it's not just reload animations too. Damn, really can't wait what the modders out there come up with in the following months. Banana Dance

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Obdulio



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PostSubject: Re: FO4 animation release   Tue Aug 09, 2016 1:27 pm

This is definitely exicting, i wonder if we'll be able to do Pump-action shotguns now.
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kazeem



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PostSubject: Re: FO4 animation release   Thu Aug 11, 2016 11:22 am

Mod called "grab that damn mag" released on Nexus by Monkatraz

http://www.nexusmods.com/fallout4/mods/17299/?




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ededed117



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PostSubject: Re: FO4 animation release   Thu Aug 11, 2016 11:26 am

@"kazeem" beat me to it lol. He said it kinda break the smg reload anim for him
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kazeem



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PostSubject: Re: FO4 animation release   Thu Aug 11, 2016 11:33 am

@ededed117,  yeah maybe, but its a first step and it fits my sr47 damn well!! I don't use vanilla SMG anyway.

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Last edited by kazeem on Fri Aug 12, 2016 2:39 am; edited 2 times in total
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160thCptHawk



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PostSubject: Re: FO4 animation release   Thu Aug 11, 2016 11:33 am

@kazeem wrote:
Mod called "grab that damn mag" released on Nexus by Monkatraz

http://www.nexusmods.com/fallout4/mods/17299/?




Fantastic, yet another step forward for the animations. Can't wait to see what else he will put out.

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Neo-Rex



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PostSubject: Re: FO4 animation release   Thu Aug 11, 2016 3:21 pm

@kazeem wrote:
Mod called "grab that damn mag" released on Nexus by Monkatraz

http://www.nexusmods.com/fallout4/mods/17299/?



This is awesome, now weapon mods that use the sub machine gun animations are actually usable now, at least for me.

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cody61



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PostSubject: Re: FO4 animation release   Thu Aug 11, 2016 5:57 pm

@kazeem wrote:
Mod called "grab that damn mag" released on Nexus by Monkatraz

http://www.nexusmods.com/fallout4/mods/17299/?




This is amazing, i'm glad were finally getting custom animations in the game.
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patriotickevin



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PostSubject: Re: FO4 animation release   Fri Aug 12, 2016 2:14 am

That mod works perfect with the ACR from Modern Weapons

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ededed117



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PostSubject: Re: FO4 animation release   Fri Aug 12, 2016 12:30 pm

@"patriotickevin" btw bro u still have the older version with the M2?
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