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 Help quick, light marker question for NV GECK

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Eetterinakki



Posts : 770
Join date : 2014-07-30
Location : Winland

PostSubject: Help quick, light marker question for NV GECK   Sun 10 Jul 2016, 15:07

I haven't made mods in a while, and I can't remember what the key combination is for "activating" your light markers in the render window.

Whenever I move an object in a cell, the light markers go out and stop emitting light, and I remember there being a key combination that makes them emit light again but I can't remember it for the life of me, and the official GECK tutorial pages don't make a mention of it.

I'll delete this as soon as I get an answer since it's such a simple thing, but it's driving me nuts and halting my progress really badly.


Edit: It's F5

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Last edited by Eetterinakki on Sun 10 Jul 2016, 15:26; edited 1 time in total
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exromand



Posts : 152
Join date : 2016-03-24
Age : 23
Location : San Francisco CA

PostSubject: Re: Help quick, light marker question for NV GECK   Sun 10 Jul 2016, 15:15

is L what your looking for? it toggles lights on and off
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Eetterinakki



Posts : 770
Join date : 2014-07-30
Location : Winland

PostSubject: Re: Help quick, light marker question for NV GECK   Sun 10 Jul 2016, 15:18

EDIT: Problem solved.

The button is F5, and I found it here.

http://wiki.nexusmods.com/index.php/GECK:_Tips_and_Tricks

So, should I delete this or leave it here if someone else has the same problem? It took me some time to find this information.

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exromand



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Join date : 2016-03-24
Age : 23
Location : San Francisco CA

PostSubject: Re: Help quick, light marker question for NV GECK   Sun 10 Jul 2016, 15:26

sorry took me a sec to figure out what you were looking for. i believe A  is the button ur looking for

edit: F5 does the individual light. A will light the whole area
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PostSubject: Re: Help quick, light marker question for NV GECK   Today at 10:38

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Help quick, light marker question for NV GECK

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