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 Help with Fallout 4 and Hair Alpha

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mistermansnake



Posts : 223
Join date : 2014-12-07
Age : 27

PostSubject: Help with Fallout 4 and Hair Alpha   Sun Jul 10, 2016 5:07 pm

OK so I tried porting Joel's head from the Last of us with the help from this video
but the only thing wrong is Hair Alpha (I think that's what its called) anyway the hair is all blocky at the edges, I forgot to take some pictures Big Slap


This is a picture from google, this is what I get with textures applied or not



Help me please
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Waffenbaum



Posts : 208
Join date : 2016-07-07
Age : 31
Location : Denmark

Character sheet
Name: Lucky
Faction: Vault 13
Level: 22

PostSubject: Re: Help with Fallout 4 and Hair Alpha   Sun Jul 10, 2016 5:32 pm

Holy hell that's a bad case of dandruff.
I guess it means the beard and hair are separate objects from the head which can move?
If so they would probably have to be made static parts of the head, and I know I read something about this very issue from a guy who ported faces from other games for use in FO:NV but I can't remember, sadly Sad

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mistermansnake



Posts : 223
Join date : 2014-12-07
Age : 27

PostSubject: Re: Help with Fallout 4 and Hair Alpha   Sun Jul 10, 2016 6:10 pm

@"Waffenbaum"

LOL well I guess he hasn't washed his in a while

Oh thanks for the help...hmm I wish I knew what I was doing =/

I've seen people make hair mods and theirs looks really good, even have physics but I don't care about physics, I just want realistic looking hair

This is a picture from my "mod"


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cake



Posts : 515
Join date : 2015-06-21
Age : 19
Location : dreamland

Character sheet
Name: Cellabes
Faction: Sealab 2012
Level: 3

PostSubject: Re: Help with Fallout 4 and Hair Alpha   Sun Jul 10, 2016 6:26 pm

you have to add the nialphaproperty in nifskope to the hairs

For example, click the beard then right click on that object in the list then go to node and attach property. You should notice the nialpha property


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mistermansnake



Posts : 223
Join date : 2014-12-07
Age : 27

PostSubject: Re: Help with Fallout 4 and Hair Alpha   Sun Jul 10, 2016 6:31 pm

@"outerwavez"

Thank you, I'll give it a go Thumbs Up


Edit:

Aw I can't find nialphaproperty

I get this when I right click but its not in both lists





Edit:

Attach property isn't in the new Nifskope lol....how am suppose to do it now?...would I have to make it in the old Nifkcope and convert it to work in new Nifskope?
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cake



Posts : 515
Join date : 2015-06-21
Age : 19
Location : dreamland

Character sheet
Name: Cellabes
Faction: Sealab 2012
Level: 3

PostSubject: Re: Help with Fallout 4 and Hair Alpha   Sun Jul 10, 2016 7:24 pm

i use the new nifskope and skyrim/new vegas all work fine, it must have to do with fallout 4 or something

i cba to mod fallout 4, so my advice is spoopy on this part

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mistermansnake



Posts : 223
Join date : 2014-12-07
Age : 27

PostSubject: Re: Help with Fallout 4 and Hair Alpha   Sun Jul 10, 2016 7:34 pm

@"outerwavez"

OK well thanks for the help...I'll keep trying but I think maybe Nifskope needs an update or something because there isn't a way to add alpha in Fallout 4, only to the whole mesh and that's useless unless you want something see through =/


Edit:

I found this but it didn't do anything...any ideas?




Edit:

I did it Dancey but what's up with his eyes, looks like a half asleep dog lol!





Nope sorry i'm dumb, it still doesn't work Big Slap

OK I tried copying this Tutorial but this made the hair invisible...So Joel was bald with no eyebrows and no beard lol! can you think of why this would happen?

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2#Add_transparency
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PostSubject: Re: Help with Fallout 4 and Hair Alpha   Today at 11:36 am

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Help with Fallout 4 and Hair Alpha

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