Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel
________________

Profile Image Guidelines
December 2016
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar

Share | 
 

 Facial sliders on a custom head mesh? (FNV)

View previous topic View next topic Go down 
AuthorMessage
beardofsocrates



Posts : 446
Join date : 2014-08-17
Age : 24

PostSubject: Facial sliders on a custom head mesh? (FNV)   Sat Jul 09, 2016 6:10 am

Hey all

I don't know if anyone here has any knowledge about this subject, but it never hurts to ask. Smile

I have a custom head mesh that uses its own morphs. The TRI was made with the conformulator, and functioned flawlessly after revamping it, and adding the remaining morphs the program doesn't generate. (such as eye blinking)

One thing that has stumped me is how can facial sliders be applied to the head? On any vanilla head, there is no segment that can't be shaped in some sort of form, but how can you apply those same sliders to maybe only a portion of your model? Take for example I wanted the cheek slider to target the model's ears, and control their length or width.

Thanks for any input!

_________________
“We can only see a short distance ahead, but we can see plenty there that needs to be done.” - Alan Turning
Back to top Go down
View user profile
 

Facial sliders on a custom head mesh? (FNV)

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» 1/6 Christopher Reeve-Superman custom
» playable custom heads
» GT-01R & GT-O11 G1 Ironhide and Ratchet Head Upgrades
» Dragon Rider a Stikfas Custom
» 1/4 Hulk Diorama (Full Size) Never Done Before (coming Soon)

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-