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 FNV Bash Patches/MatorSmash

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nichoice



Posts : 153
Join date : 2015-05-11

PostSubject: FNV Bash Patches/MatorSmash   Sun Jun 19, 2016 9:37 am

So its been a while since I have modded FNV but how are we all doing with creating Bashed Patch for leveledlists? Everyone still using Wyre Bash? Or is it Mator Now?

I am not familiar enough with Mator and its quite automated with Skyrim seeing as all the settings are already there and I am hesitate to just create my own cause I don't know what else I will miss.

Using Wyre Bash is a pain cause it keeps resetting my load order and I can't be sure whether what its done is correct and its creating the patch not on my load order.

Any suggestions?
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LukaTheJawa



Posts : 1847
Join date : 2015-06-17
Age : 15
Location : Scavenging for parts

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PostSubject: Re: FNV Bash Patches/MatorSmash   Sun Jun 19, 2016 12:33 pm

I use fnvedit myself for bashed patches

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broccolimonster



Posts : 273
Join date : 2014-11-02

PostSubject: Re: FNV Bash Patches/MatorSmash   Sun Jun 19, 2016 2:10 pm

Just found out about MatorSmash because of this post, thanks. Smile It's still WIP though and still has issues and such. Anyway, like lukaboot, I just use FNVEdit for generating merged/bashed patches then double check the records manually for conflicts/errors to ensure theres none. It works for me at least and never did change my process since. Same goes for Skyrim also. Smile

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nichoice



Posts : 153
Join date : 2015-05-11

PostSubject: Re: FNV Bash Patches/MatorSmash   Mon Jun 20, 2016 1:16 am

MatorSmash has settings in place for Skyrim, so its all automated. It has some bugs right now but just make sure to double check it with TES5Edit, it currently has problems carrying over scripts and leveled lists. Everything else should be good.

The old fashion manual way it is then for FNV!


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PostSubject: Re: FNV Bash Patches/MatorSmash   Today at 1:49 pm

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FNV Bash Patches/MatorSmash

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