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 Fallout 4 New DLC Thoughts

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Evmeister



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PostSubject: Re: Fallout 4 New DLC Thoughts   Mon Jun 13, 2016 11:38 am

@Abazor is also right about Bethesda not being that developer anymore. He's right, they never will be now. They rather cater to the mainstream and where the big money is and that's consoles. They're more concerned about the profit now.

So let's address the elephant in the room then. I'm sure others have thought it. After reading that reddit post, I'm convinced that Bethesda is becoming the new EA. My hate is not towards the people that put the blood, sweat, and tears in making the game. It's not their fault stupid corporate dumb shits are running the show.

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beardofsocrates



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PostSubject: Re: Fallout 4 New DLC Thoughts   Mon Jun 13, 2016 12:14 pm

After Far Harbor, I kind of had high hopes for the upcoming DLC; looks like I was mistaken. XD

I expect DLC to offer new locations, maps, plot elements, weapons, not conveyor belts. It seems silly, since when is Fallout a Minecraft game?

If Nuka world manages to expand the plot, and add towards the ending, in a positive way, by all means I"m interested. Disappointing this game is only getting two true DLCs though. =/

Warning to anyone. If you're considering spending $350 to get that new Pipboy, don't. Last one was total garbage. Better to spend it towards commissioning an artist, if you want an amazing looking paper weight.

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PostSubject: Re: Fallout 4 New DLC Thoughts   Mon Jun 13, 2016 6:42 pm

Im actually pretty excited for the Nuka World one. Somehow running around a destroyed theme park shooting people in the face and what not sounds like fun.......

Vault one might be fun to try. Make Vault 69 become a reality.....or Vault 77 if someone can get me some handpuppets.

For the contraption one im not sure. I already have a mannequin mod that works good, I don't need elevators or race tracks for balls and sorting stuff. The weapon racks might be good since they are smaller than the mod that adds weapon racks.


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patriotickevin



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PostSubject: Re: Fallout 4 New DLC Thoughts   Mon Jun 13, 2016 8:48 pm

Do we really need more add on content for the workshop?

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VenomStingerGaming



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PostSubject: Re: Fallout 4 New DLC Thoughts   Mon Jun 13, 2016 11:25 pm

We don't need workshop, and Nuka World sounds kinda "meh".

On top of that, I just found out Nuka World will be the last DLC...
Anyone want to make a bet that it's because of the voiced protagonists?

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dazzerfong



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PostSubject: Re: Fallout 4 New DLC Thoughts   Tue Jun 14, 2016 9:00 am

@VeteranAlpha: Considering Automatron was $10, and Far Harbor $25, doing some simple maths means that, indeed, if you bought the season pass for $30, you're getting a deal. However, if you bought it at $50, that's a lot harder to swallow.

@Evmeister: It's called business. If one makes more money, they'll move to that direction. Long-term profits are a lot harder to convince than short-term profits, especially for companies that have such lower productivity.

That being said, I do wish none of the Workshop DLC's existed, and instead went into a third proper DLC. That would've been super, but meh, I'm getting a bit bored of FO4 now. Call it fatigue if you will.

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VeteranAlpha



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PostSubject: Re: Fallout 4 New DLC Thoughts   Tue Jun 14, 2016 11:14 am

@dazzerfong

Well i don't have the season pass yet and it is like £40. Automatron is £8, Wasteland Workshop is £4 and Far Harbor is £20, all of those 3 DLC's are like £32.

And since i don't feel like getting the rest the season pass seems useless, but £32 for 3 DLC? One short with no story, one medium and one large, is it even worth it? Neutral

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onowrouzi



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PostSubject: Re: Fallout 4 New DLC Thoughts   Tue Jun 14, 2016 11:36 am

I can honestly say I am SUPER happy that I didn't get the season pass.

When Beth decided to use a voiced protagonist they shot themselves in the foot (or the knee) when it came to adding any story driven content. The cost of production probably skyrocketed as a result.

So instead we got a bunch of mini DLC's that essentially just add some unwanted functionality that could have easily been (better) implemented by modders. Hell, modders will likely still remake the DLC functionality from scratch and make it WAY better.

MODS > DLC

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dazzerfong



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PostSubject: Re: Fallout 4 New DLC Thoughts   Tue Jun 14, 2016 6:44 pm

@VeteranAlpha: Yeah, the current price is hard to swallow, as I said. However if you got it for 25 quid or so, it would've been decent enough.

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spike74



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PostSubject: Re: Fallout 4 New DLC Thoughts   Wed Jun 15, 2016 2:29 pm

I don't know what to think calling those mods DLC except for Nuka World nothing looks like true content added to the game
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Crash244



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PostSubject: Re: Fallout 4 New DLC Thoughts   Thu Jun 16, 2016 2:39 pm

Well apparently it us up to Todd Howard to make these the last DLC's said pete hines, but there could always be more. Apparently they are too busy making two new games.

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Evmeister



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PostSubject: Re: Fallout 4 New DLC Thoughts   Thu Jun 16, 2016 2:53 pm

So apparently you will get to lead your own band or bands of Raiders in the Nuka World DLC. As to what extent you'll be able to go with that, and how evil you can be, hard to say. Could be just as lackluster as a lot of other things in Fallout 4. However, I know quite a few people on Gun wanted to be Evil and didn't really have that option in FO4.

Here's the steam posting. http://store.steampowered.com/app/490650/

When I heard this, first read it on Rock Paper Shotgun, I thought it kind of sounds exciting. But I'm being cautious with my expectations. I got the season pass the same time I got the game, at a large discount on Green Man Gaming. It really is sad that they raised the prices, I think they're being very unreasonable, but eventually people will pay. They always do.

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Crash244



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PostSubject: Re: Fallout 4 New DLC Thoughts   Thu Jun 16, 2016 3:14 pm

@Evmeister Yes, I also read about it on a gaming website. It seems pretty cool, but I am also quite sceptical. I hope they add more armors and weapons from the past games.

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Tactical308



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PostSubject: Re: Fallout 4 New DLC Thoughts   Thu Jun 16, 2016 8:14 pm

I do like that they're letting us be evil. If the raiders aren't themed depending on which section of the park you are in, I'll riot.

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Crash244



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PostSubject: Re: Fallout 4 New DLC Thoughts   Thu Jun 16, 2016 9:09 pm

@Tactical308 Space marines...I mean raiders lol

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PostSubject: Re: Fallout 4 New DLC Thoughts   Thu Jun 16, 2016 9:46 pm

As long as i can fashion my raider outfit in whatever way I want then it will be great fun to recreate the khans, legion, or even the tunnel snakes.
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okinabe



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PostSubject: Re: Fallout 4 New DLC Thoughts   Thu Jun 16, 2016 11:34 pm

@rojok2 yeah sir my fallout player always depending on the outfit mod, the in game outfit was too plain for my personal taste :p

Btw, its nice when we can be the bad guys, gonna play it like i play as a Legion in the F:NV killing the good for fun :p

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Doggo



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PostSubject: Re: Fallout 4 New DLC Thoughts   Fri Jun 17, 2016 1:45 am

I'm unsure. I hate settlements and anything that has to do with them so I'm not going to touch the small ones with a ten foot pole. But the nuka world has my interests, but not really my attention. Far harbor was boring to me and couldn't hold my interest. If I wanted to play point lookout I'd play point lookout. I don't care about synths, the children of atom, or the people on that island, they were all two demential and pretty flat. I never beat that DLC or really left far harbor. Nuka world is eeehhhh. Everyones excited because it'll "let you be evil" but whats likely gonna happen is the quests and "evil" will be self contained to whatever worldspace it takes place in and won't effect the commonwealth at all. If they are going to give me a DLC thats a remake of a DLC, make it the Pitt, the fucking gladiator arena and having to slowly get better gladiator gear, then also having all your stuff taken away. That was the shit. I hate that they see the settlements as one of the main features of the game. I hate settlements with a passion and don't want them to be incorporated in any of the next DLC's. What's bothered me almost as much as the workshop DLC's is how reddit gets militant if you say you don't want them. Everyone on the fallout subreddit is saying "OH MAN IM EXCITED FOR THE NEW WORKSHOP DLC" and there was a big thread earlier today telling everyone who didn't like the workshop DLC's that their opinion is wrong basically. I'm overall sick of the fallout subreddit, its pretty bad. The final straw was today when I saw a thread asking about multiplayer. I'm not posting there anymore for anything except mods and FROST.

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Evmeister



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PostSubject: Re: Fallout 4 New DLC Thoughts   Fri Jun 17, 2016 1:33 pm

There's a lot of people on the consoles that have played the shit out of Minecraft and having the ability to build things in a video game world greatly appeals to them. I have spent quite a bit of time building in my settlements myself. It is enjoyable to me as well. Kind of a break from the exploring and killing and just make something. I think one thing could have done is given more reason to work on them. Give them more weight and meaning and maybe even play a larger part in the story line or effects how things develop in the commonwealth. Right now it's kind of pointless. Like many things in the game, it wasn't very fleshed out.

So I admit, I am looking forward to the BYOV DLC.

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Crash244



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PostSubject: Re: Fallout 4 New DLC Thoughts   Fri Jun 17, 2016 3:17 pm

@rojok2 wrote:
As long as i can fashion my raider outfit in whatever way I want then it will be great fun to recreate the khans, legion, or even the tunnel snakes.
I hope there is a Negan inspired outfit that can be modified with ballistic weave and can be layered. So I can bash someone's head like a certain character in the walking dead TongueTril
@okinabe wrote:
@rojok2 yeah sir my fallout player always depending on the outfit mod, the in game outfit was too plain for my personal taste :p

Btw, its nice when we can be the bad guys, gonna play it like i play as a Legion in the F:NV killing the good for fun :p
Time to raid brother!
@Doggo wrote:
I'm unsure. I hate settlements and anything that has to do with them so I'm not going to touch the small ones with a ten foot pole. But the nuka world has my interests, but not really my attention. Far harbor was boring to me and couldn't hold my interest. If I wanted to play point lookout I'd play point lookout. I don't care about synths, the children of atom, or the people on that island, they were all two demential and pretty flat. I never beat that DLC or really left far harbor. Nuka world is eeehhhh. Everyones excited because it'll "let you be evil" but whats likely gonna happen is the quests and "evil" will be self contained to whatever worldspace it takes place in and won't effect the commonwealth at all. If they are going to give me a DLC thats a remake of a DLC, make it the Pitt, the fucking gladiator arena and having to slowly get better gladiator gear, then also having all your stuff taken away. That was the shit. I hate that they see the settlements as one of the main features of the game. I hate settlements with a passion and don't want them to be incorporated in any of the next DLC's. What's bothered me almost as much as the workshop DLC's is how reddit gets militant if you say you don't want them. Everyone on the fallout subreddit is saying "OH MAN IM EXCITED FOR THE NEW WORKSHOP DLC" and there was a big thread earlier today telling everyone who didn't like the workshop DLC's that their opinion is wrong basically. I'm overall sick of the fallout subreddit, its pretty bad. The final straw was today when I saw a thread asking about multiplayer. I'm not posting there anymore for anything except mods and FROST.
I hope they do add to the settlements kind of like they did with survival and make it interesting to actually build settlements.
@Evmeister wrote:
There's a lot of people on the consoles that have played the shit out of Minecraft and having the ability to build things in a video game world greatly appeals to them. I have spent quite a bit of time building in my settlements myself. It is enjoyable to me as well. Kind of a break from the exploring and killing and just make something. I think one thing could have done is given more reason to work on them. Give them more weight and meaning and maybe even play a larger part in the story line or effects how things develop in the commonwealth. Right now it's kind of pointless. Like many things in the game, it wasn't very fleshed out.

So I admit, I am looking forward to the BYOV DLC.
They probably learned from their mistakes and will flesh it out for future games.

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