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 Fallout Console Modding Fiasco

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dazzerfong

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PostSubject: Re: Fallout Console Modding Fiasco    Wed Jun 08, 2016 3:47 pm

You know this is nothing new right, guys? The only difference is that there's a lot more console players than PC players and everything is now amplified massively.

That being said, it's not going to be an issue here. Why? Coz the second you upload mods from here, it's going to be straight to mod hell.

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abestinkindrinkin

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PostSubject: Re: Fallout Console Modding Fiasco    Wed Jun 08, 2016 7:11 pm

It doesn't help that alot of console folks see all PC gamers as "PC Elitists" (And oh man, alot of them are very very toxic individuals.), calling us entitled and greedy because we produce and distribute mods. Well, maybe the later isn't going to apply in the near future.
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pizzamonster94

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PostSubject: Re: Fallout Console Modding Fiasco    Wed Jun 08, 2016 7:13 pm

hey guys, speaking of moddind...what script command changes a mesh?

Trying to make a working and syncronized Clock Tower Smile

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OverTheTop123

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PostSubject: Re: Fallout Console Modding Fiasco    Wed Jun 08, 2016 11:12 pm

I saw ddproduction's video on the matter, regarding that script that could be used to pretty much brick consoles, a bit too far considering the mass influx of things. We still run into stolen mods and the like on PC also, so...yeah. If anything, this can be used as an oppurtunity to just note down how to handle it in the future. Assuming that Fallout 4 isn't the end of mods for consoles.
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Fallout Console Modding Fiasco

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