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 Fallout 4 lack of uniqueness

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stigri



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PostSubject: Fallout 4 lack of uniqueness   Tue May 10, 2016 10:01 pm

One of the biggest leet downs about fallout in my opinion is the lack of uniqe and cool looking weapons and armors. in the former games i would always be happy to find a new gun or armor becuse it looked so damn cool but in fallout 4 all the new guns (i know there is gun mods) fallout 4 looks so bland like the combat rifle and the combat shotgun look to alike to be uniqe and so on i dont know if its only me or how do you feel about it? sorry for bad english!
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LukaTheJawa



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PostSubject: Re: Fallout 4 lack of uniqueness   Tue May 10, 2016 10:04 pm

Yes it is quite disappointing still have my hopes up some modder will fix this .....

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Rubberduck



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PostSubject: Re: Fallout 4 lack of uniqueness   Tue May 10, 2016 10:51 pm

I see where you coming from and it is noticeable now that you say it but I found the lack of uniqueness between unique weapons and the normal counterparts was disappointing,like how the overseers guardian look no different to the regular combat rifle was more disappointing. Fallout NV did this better I would say.

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PXN



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PostSubject: Re: Fallout 4 lack of uniqueness   Wed May 11, 2016 3:43 am

Unfortunately its because of the legendary system they implemented in F4. By allowing a random npc to spawn legendary, unique weapons become available too easily. Modders will more than likely fix this a mod like "Unique Uniques for FNV" most likely. Where fallout 4 shines for uniqueness is the random encounters while traversing the commonwealth, usually a different one every playthrough. Today after going through concord I discovered 2 settlers arguing about what makes a sandwich closed eyes smile. Done several playthroughs and backtracked all over the commonwealth without fast traveling and I have never seen that one.

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OverTheTop123



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PostSubject: Re: Fallout 4 lack of uniqueness   Wed May 11, 2016 10:29 am

Not a fan of the legendary system if I do say so myself. It really should be like the older games where a legendary enemy holds that prized weapon, and there's some ridiculously difficult means to get it.
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IIHawkerII



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PostSubject: Re: Fallout 4 lack of uniqueness   Wed May 11, 2016 1:13 pm

Fallout 3 Suffered from the same issue. Another page that I'd really hoped Bethesda would have taken from Obsidian, but sadly... No joy.
A simple change in texture would have sufficed perfectly. New Vegas did this well.
I will give Fallout 4 props for the Broadside and Lovecraftian dagger (I'll be buggered if i can remember the name.) however. A pair of truly unique weapons, even if there are dismally few of them.

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keatit71



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PostSubject: Re: Fallout 4 lack of uniqueness   Wed May 11, 2016 1:19 pm

i always thought fallout 4 was a game with new graphics with new stuff in a new place but in a lot of ways it hasn't changed much so it could have been good to see a change in play style or something

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2pacDre



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PostSubject: Re: Fallout 4 lack of uniqueness   Wed May 11, 2016 5:31 pm

For me, Fallout lacked any real personality. Choosing the Minutemen, it was alway's "Another settlement requires our help" every damn time. It lacked any real side questing in favor of radiant questing. Also the removal of the depth that skills brought to the game really did hurt the game in the long run, turning Fallout 4, in my opinion, more towards the mass shooter market, which was upsetting to see.

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annex77



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PostSubject: Re: Fallout 4 lack of uniqueness   Thu May 12, 2016 2:33 am

I see where you are coming from but modders have the potential to make the game great. Imagine a new vegas bounties type mod or xce vehicle mod on the updated engine. The problem is the game in some ways was such a let down there is not as many people interested in modding it yet. I hope that changes in the future.
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VWgolfR1



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PostSubject: Re: Fallout 4 lack of uniqueness   Thu May 12, 2016 2:03 pm

@"lukaboot" I have my hopes too but I feel some aspects of it just cannot be fixed, like the fact that the ending cutscene does not change based on how the you finished most quests or interacted with other people. Only two main quests dictate it, nothing else. That's a straight role-play murder.
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2pacDre



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PostSubject: Re: Fallout 4 lack of uniqueness   Thu May 12, 2016 2:17 pm

@VWgolfR1 wrote:
@"lukaboot" I have my hopes too but I feel some aspects of it just cannot be fixed, like the fact that the ending cutscene does not change based on how the you finished most quests or interacted with other people. Only two main quests dictate it, nothing else. That's a straight role-play murder.

Speaking of which. NO RON PEARLMAN FOR INTRO/OUTRO
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donta1979



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PostSubject: Re: Fallout 4 lack of uniqueness   Thu May 12, 2016 5:30 pm

Well look at what obsidian gave us with a short production time, yes the world didn't look as splendid or amazing as Fallout 4 but we had choice and options.

Endings in FO4
Brother Hood
Railroad
Institute
With a combination of who lives and who dies with a work around if you do things just right to keep all factions alive. But we do have amazing power armor, weapons customization is crazy, the map is big but not as big as skyrims, the world is more flushed out, not as many cool comical Easter Eggs, a lot less quest. More was put into the world I think they are hoping the modders flush it out... But if you put assets side by side, Fallout 4 wins hands down in quality of everything visually.


Ending of Fallout New Vegas
Yourself
House
NCR
Legion

We got to choose, we also got to choose how we did it, as well as a nice ending video about the story, our companions and where they ended up with our own choices made in the game, even on the ending we got to decide on the final outcome of a faction, or how those major players in a faction got to live and let live or we got to throw them off a bridge.

We had ammo crafting, armor and weapon repair, crazy possibilities on how we customized our weapons.
Unique weapons were actually Unique no other weapon in the game had that special ability on a base weapon.
We had factions galore even the smaller guys having side quest that improved our standing with them.
We had Karma even though useless, it played a fun role listening to the radio, more so in FO3.

It pretty much boils down to what Obsidian was able to do in a short period of time with NV, setting the bar higher then Bethesda taking a couple steps back.

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2pacDre



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PostSubject: Re: Fallout 4 lack of uniqueness   Thu May 12, 2016 5:45 pm

The problem is that the dip in quality of Fallout 4 does not make sense since the previous outing Bethesda presented to us in TES V: Skyrim blew away everything that could have been and what we thought it would be. Skyrim always gives you something new to do, and its always fun and enjoyable. Fallout 4 after a while seemed a hell of a lot more like a chore, completing every single settlement mission. Radiant quests do not work as a substitute for real content. Thats where the uniqueness has gone
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dazzerfong



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PostSubject: Re: Fallout 4 lack of uniqueness   Fri May 13, 2016 12:49 am

I attribute it to poor design choices that sounded great on paper but didn't work out as well as they'd hoped. For example, the weapon customisation along with the unique mods should've been enough to make everyone have their own weapon: however, it was let down by the lack of actual base guns.

That being said, I wish they'd bring back the CAR-15 in the next installment so I can just pretend all my guns are lore-friendly!

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beardofsocrates



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PostSubject: Re: Fallout 4 lack of uniqueness   Fri May 13, 2016 1:13 am

One of the most important aspects to me in a Fallout game are the animals and monsters, and initially I was impressed. Diverse wildlife that had been tremendously improved on, such as the Deathclaw and Yao Guai, but it started to go downhill from there.

The variety in Deathclaws were appreciated, but you'd rarely see more than one at a time. I thought NV established that they can form packs. Plus the intelligent deathclaws made it cannon they can even create communities. There was never a moment I had to deviate from the usual way I would go about attacking. Having animals form groups, or wait in ambush would have been a huge improvement. The interesting thing about this was the innovation for Swan, and how you stumbled upon it, as if it were waiting for you all along. If that could have been done, how about a Yao Guai waiting in the brush for you to waltz on by.

That wasn't my biggest gripe, it was actually the harbor.  Waters make up about 30% of the map, yet all you're treated to is what appears to be a completely unfinished world. The wrecks of ships, and infrastructure do hint Bethesda wanted to add some variety, but it must have fell through. =/ I felt cheated out of this, and wonder why wasn't this fleshed out more? Considering how long the game was in production.

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waldus



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PostSubject: Re: Fallout 4 lack of uniqueness   Fri May 13, 2016 1:16 am

i attribute all of this to what i feel bethesda thought after seeing the hard work the modders have done on morrowind/oblivion/skyrim/fo3/fnv, if bethesda doesnt put it in, and the players want it badly enough bethesda doesnt have to put it in. because the consumer will do it for them. why should they do what others will do for free? not saying its right, but i figure thats what they are thinkin.
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rojok2



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PostSubject: Re: Fallout 4 lack of uniqueness   Fri May 13, 2016 3:00 am

The biggest thing in fallout 4 was the new engine, it seems they just want modders to fix what they didnt fix. While I would like more weapons and armor hopefully the new armor/weapon modding system will encourage some more interesting mods.
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ONI Agent Locke



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PostSubject: Re: Fallout 4 lack of uniqueness   Fri May 13, 2016 4:56 pm

@donta1979 wrote:
Well look at what obsidian gave us with a short production time, yes the world didn't look as splendid or amazing as Fallout 4 but we had choice and options.

Endings in FO4
Brother Hood
Railroad
Institute
With a combination of who lives and who dies with a work around if you do things just right to keep all factions alive. But we do have amazing power armor, weapons customization is crazy, the map is big but not as big as skyrims, the world is more flushed out, not as many cool comical Easter Eggs, a lot less quest. More was put into the world I think they are hoping the modders flush it out... But if you put assets side by side, Fallout 4 wins hands down in quality of everything visually.


Ending of Fallout New Vegas
Yourself
House
NCR
Legion

We got to choose, we also got to choose how we did it, as well as a nice ending video about the story, our companions and where they ended up with our own choices made in the game, even on the ending we got to decide on the final outcome of a faction, or how those major players in a faction got to live and let live or we got to throw them off a bridge.

We had ammo crafting, armor and weapon repair, crazy possibilities on how we customized our weapons.
Unique weapons were actually Unique no other weapon in the game had that special ability on a base weapon.
We had factions galore even the smaller guys having side quest that improved our standing with them.
We had Karma even though useless, it played a fun role listening to the radio, more so in FO3.

It pretty much boils down to what Obsidian was able to do in a short period of time with NV, setting the bar higher then Bethesda taking a couple steps back.
You have to keep in mind that New Vegas added very little substance onto what was already established in Fallout 3. Many assets and systems were completely reused. After all, New Vegas is mostly just an alternate setting for Fallout 3. That's why Tale of Two Wastelands can exist. Obsidian mostly just focused on setting and writing, not as much on asset creation and engine construction, since most of that was already made for them. That's why it took them less time to make New Vegas.

Fallout 4 is built from the ground up using many new technologies and innovations not present anywhere else. There was nothing to copy and paste. Bethesda did the entire thing all at once on their own. Attention was spread across many more different areas of development, not primarily writing and such like with New Vegas.

If Obsidian had to worry about all the things Bethesda did when making Fallout 3 and 4, New Vegas would be a drastically different game.

I like New Vegas's writing more, of course, but it's still in the janky and unstable engine. Fallout 4, though, has pretty decent writing (way better than Fallout 3) but is also in a much smoother engine with far superior gameplay. That's the tradeoff. If we could get an Obsidian game made off the Fallout 4 engine, we'd have the best of both worlds.
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VWgolfR1



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PostSubject: Re: Fallout 4 lack of uniqueness   Fri May 13, 2016 5:49 pm

@"ONI Agent Locke"

Good point.
However, the engine, although much improved, is still far from smooth and behind the competition. They'll take a pretty big hit on public opinion and scores if they don't make a more solid leap forward the next time, like The Witcher 3 did from W2 or MGS5 from MGS4...especially since Fo4 was a big financial success.
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stigri



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PostSubject: Re: Fallout 4 lack of uniqueness   Fri May 13, 2016 7:21 pm

@"annex77" yeah but in FNV i could put 1500 hours into the game and then start mod. In fallout 4 i have 100 hours just waiting for the modders atm....

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